T-Pose in Frame 0 of Animation
I am exporting animation cycles from Rokoko studio. They are simple walking cycles. In the software I am viewing the FBX, the first frame has the TPose instead of the expected beginning of the walk Cycle. Is this expected behavior? How can I export animations without this TPose at frame 1?
I have included a link to the video of the behaviour in the FBX using 3DXchange to view the file. The TPose is also visible in Blender so I know it's not a conversion thing with 3DXchange.